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TML biweekly    Wed May 18 21:00:03 EDT 1994    Volume 44 : Issue 20

Today's topics:

BUN# =AMN= =DATE====== =FROM==========  =SUBJECT/BODY==========================
 608  7636 18-May-1994 Steven M Bonnev  Imperial Army << I agree that GDW has b
 608  7637 18-May-1994 Steven Gott      Message headers << I was on the Con-Sim
 608  7638 18-May-1994 john.bogan@asb.  DAKAAR CLASS FREIGHTER << Speaking of s
 608  7639 18-May-1994 gerald.s.willia  Re: Misc. Questions << Well, my message
 608  7640 18-May-1994 PSUAlum@aol.com  Why buy *SM*? << TML biweekly Wed May 1
 609  7641 18-May-1994 James T Perkins  Re: TML split  << pihlab@cbr.hhcs.gov.a
 609  7642 18-May-1994 "Tariq M. Rashi  Re: NPC names << The idea of the NPC sw
 609  7643 18-May-1994 Peter H. Brento  Imperial Marines << I like Steve Charlt
 609  7644 18-May-1994 TML Administrat  Re: Sunbane  << I can't reach Sunbane e
 609  7645 18-May-1994 "Susan M. Shock  RE: CT/TNE List << I don't see any inhe
 609  7646 17-May-1994 "Stuart C. Squi  Non-Humans in Traveller << One of the t
 609  7648 18-May-1994 Leonard Erickso  ftp trouble <<  
 609  7649 18-May-1994 pierre-louis co  Green Virus? <<  When Andy Lilly mentio
 609  7647 18-May-1994 "Tariq M. Rashi  A Few NPCS << As stated earlier, here a

This is a passively moderated mailing list. All messages sent to the
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Submissions: traveller@engrg.uwo.ca -or- uunet!engrg.uwo.ca!traveller
Administrator: traveller-request@engrg.uwo.ca (James Perkins)

The TML is made possible by facilities provided by the University of
Western Ontario. All opinions and materials below are the responsibility
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----------------------------------------------------------------------

Bundle: 608
Archive-Message-Number: 7636
Date: Wed, 18 May 1994 01:02:42 -0500
From: bonnevil@mermaid.micro.umn.edu (Steven M Bonneville)
Subject: Imperial Army

I agree that GDW has been somewhat inconsistent on how the Imperial
military worked.  Here's my two bits:

Steve Charlton <scharlto@olympus.avalon.COM> writes:

>In my campaigns, the main military arm of the Imperium is the Imperial Navy.
>The Marines are part of the Navy, just as in the United States.  The
>Imperial Army does not normally exist, except as Army-level HQ and support
>units stationed at convenient locations.

I disagree about the Imperial Army.  IMHO, they're a fairly important and
much under-noticed branch of the Imperial military.  The Marines may be
the shock troops and Rapid Deployment Force, but much of the day-to-day
scut work falls to the Army.  They pick up the jobs the other services
miss.  They are the "UN peace-keepers" that keep fighting on balkanized
member-worlds from getting out of hand.  They're the occupiers who help
maintain civil order in the former Solomani Sphere.  They're the planetary
Coast Guard, who perform search and rescue missions when necessary.
In areas of unrest, they're responsible for the defense of member-worlds
within the 1/10 diameter limit.  When necessary, they're the troops that
go in behind the Marines to secure the planetary foothold they've made,
and follow it up with the type of force the marines aren't meant to deliver.
If there's a big public-works project to be done, the IA Corps of Engineers
are called in.  Note that at least seven of the eleven regiments of the
Imperial Guard were IA units, with the IISS and Marines providing one
each and a special formation of Aslan another.  (Note that these IA
forces under the General Staff staged the coup that unseated Styryx in
favor of Gavin.)

The IA is supported by the powerful, high-tech worlds, although recruiting
is universal.  Like the IN, Colonial Reserves and planetary or even
national armies are permitted...as long as certain unofficial but well
understood guidelines are followed.  In fairly safe regions of the realm,
they aren't very visible.  In the Marches and in the Solomani Rim, they
are a more common sight.

Note that the IA is a joint command, as mentioned in _Mercenary_.  It
isn't just the army, but also the aerospace force and wet navy.  The
idea is that the main mission is defense of individual worlds.  Because
of thise focus, levels above the individual world command are less
important in the IA than in, say, the IN, which is interested in the
defense of entire subsectors and sectors.  Furthermore, individual
units, while loyal to the Imperium as a whole, would typically be more
closely related to their host world than an IN command is, due to the
need for coordination between planetary government and the Imperial
defense forces.

The joint command system in the IA also means that, depending on the
mission and the composition of the troops, it is equally likely that 
one would see a Vice Marshal as a Major General, for instance, in an
overall command position.  Wet navy forces would tend not to be          
deployed as freely off-world as land or air forces, of course.

In terms of inter-service rivalry, notice that some of the peacetime
IA missions are broadly similar to missions that might be undertaken  
by IISS Contact & Liaison teams.  This sort of dove-tail overlap 
seems to be characteristic of the way the Imperium operated its'
military forces.

On another note:

>I'm lazy, so I like the cheesy simplicity of CT starship combat or the
>abstract comfort of High Guard.

Cheesy!  Heck, it was great, once you got past the trigonometry.  You
could play it with a handful of index cards, a calculator, some 
mimiatures, and enough flat space.  (Oh, I suppose a tape measure and
dice would be useful too....)  Portable, quick, clean rules.
Although owners of the 1977 rules might notice that ranges seem to have
increased just a bit in the modern era. :)  At least we're now using
the metric system.

  Steve Bonneville
  <bonnevil@mermaid.micro.umn.edu>


------------------------------

Bundle: 608
Archive-Message-Number: 7637
Date: Wed, 18 May 1994 00:35:53 -0700 (PDT)
From: Steven Gott <sgott@u.washington.edu>
Subject: Message headers

I was on the Con-Sim list for a while and they went through this "should 
we split the list?" angst there.  The big issue was over computer 
wargames vs. classic paper and cardboard games.  Usually a person 
prefered one over the other.  Instead of splitting the list they elected 
to use voluntary message headers.  On the subject line an article about 
computers would have the mssg "COMP:" This worked pretty well.  It would 
work for the TML as well IF each message was sent individually instead of 
in bundles.  I don't know if engrg@UWO.CA has the resources to do this 
though.  I sincerely believe that splitting the list is a bad idea.  I 
have a great deal of empathy for the CT/MT crowd.  I can understand the 
very justified sense of frustration that comes from spending hundreds of 
dollars and hundreds to thousands of hours learning about Lord high 
poo-poo and the land of the nobodies only to have it all become INVALID.  
I used to be this obsessed as well.  After a while I found that it was no 
fun though.  This is supposed to be a hobby.  We are supposed to be 
enjoying ourselves.  Splitting this list splits our community.  Everybody 
loses from this because instead of banding together we become separate.  
Already these separate groups are building their sense of self by 
identifying and attacking an "OTHER".  In our community the rift is over 
CT/MT vs. TNE.  This is almost as stupid as the conflict in the Russian 
Orthodox Church about whether to use three fingers or two when making the 
sign of the cross.  TNE has a very broad vision.  CT/MT fit within the 
scope of TNE.  The equipment has changed but it isn't 1978 either.  Our 
views of science have changed.  What is possible now wasn't possible 
then.  What seemed likely then, much like flying cars from the fifties, 
has proved to be more difficult than we imagined.  

With a change in technologies comes a change in social structures and 
politics.  This is a basic premise of science fiction.  By changing the 
equipment in Traveller GDW ***HAD*** to change the third Imperium.  The 
TML has provided nearly countless examples of how the new TNE rules 
change the way things work in a traveller campaign.  This really proves 
my point.  GDW had a choice.  Either they could leave Traveller alone or 
they could change it.  They chose to change it.  Once they began to 
change it they realized that the third Imperium made much less sense than 
before so either the changes had to go or the third Imperium had to.  GDW 
chose to dump the third Imperium.  This is a fact.  It can not be 
disputed.  They have offered the Regency as a replacement and this makes 
sense because most of GDW's developement is in the Spinward Marches.  
Opening traveller to other companies had the unanticipated affect of loss 
of control for GDW.  Imagine that as the referee in your campaign your 
players could change the fundamental realities of your campaign world.  
I'm sure that GDW faced something like this and chose to reassert control 
of their campaign.  Thus we have TNE.

This has gone far afield and I apologise for its length 

Later I may continue and discuss how TNE opens new doors for SFRPG's and 
all of the "good" aspects of TNE.  Until then I wish to share my regrets 
that like any change the creation of TNE has resulted in the destruction 
of the third Imperium.  I never really like it but I used it.  I took the 
ideas in the the third Imperium and used them.  I took adventures from 
the black books and used them.  They were great adventures because they 
could stand alone from the third Imperium.  Sadly, this trend was not 
continued in MT and it is the main reason I lost interest at the time.

remember that we are all in this because we love Traveller
Steven Gott

------------------------------

Bundle: 608
Archive-Message-Number: 7638
From: john.bogan@asb.com
Date: Wed, 18 May 94 01:05:26 
Subject: DAKAAR CLASS FREIGHTER


Speaking of ship designs,

Here is the Dakaar-class freighter, which was partially described
in _The Drenslaar Quest_ by W.H. Keith published by Gamelords.

While the Dakaars operate mostly in Reavers' Deep, equivalent 
designs are likely common throughout Imperial space.


Dakkar-class freighters were built by Starstream Enterprises 
on Caledon (Tech Level 12) and were operated by Starstream, 
Dakaar Trading (a subsidiary of the Dakaar Corporation), the 
Aariskin Corporation of Ildrissar, and a number of other 
subsector- or larger sized shipping and trading concerns. 
These ships are designed primarily for surface-to-surface 
cargo transfer capability.  While they have no space dedicated to 
a ship's vehicle, most crews commonly carry an air/raft in the 
cargo hold. 


GENERAL DATA 
Displacement: 1800 tons           Hull Armor: 10 
Length: 95.7 meters               Volume: 25200 kl 
Price: MCr 532.051                Target Size: M 
Configuration: Slab AF            Tech Level: 12 
Mass (loaded/empty): 20798/8721.7

ENGINEERING DATA 
Power Plant: 1250 MW Fusion (50 MW/hit), 1 year duration 
Jump Performance: 3 (5040 kl fuel) 
G-Rating: 1 (50 MW/G), Contra-Grav Lifters (180 MW) 
G-Turns: 40 (84.8 using jump fuel), 112.5 kl of fuel each 
Maint: 998

ELECTRONICS 
Computer: 3xTL-12 Mod St Computers (0.4 MW ea.)
Commo: 30,000 km radio (1 hex; 1 MW) 
       1000 AU maser (*; 0.6 MW) 
Avionics: TL-10+ Avionics 
Sensors: Passive EMS fixed array 60,000 km (2 hexes, 0.06 MW) 
         Active EMS 30,000 km (1 hex, 11 MW)
Controls: 6xBridge Workstations, 20xOther Workstations 

ARMAMENT 
Offensive: 2xTL-12 120-Mj Laser Turret (Loc:2,3; Arcs:1,2,3; 
           3.3 MW, 1 crew ea.)
Master Fire Directors: None 

ACCOMODATIONS
Life Support: Extended (5.04 MW), Gravitic Compensators (3G; 126 MW) 
Crew: 26 (14x Engineering, 1x Electronics, 2x Maneuver, 
          2x Gunnery, 4x Maintainence, 3x Command).
Crew Accomodations: 1x Large Stateroom (captain; .001 MW) 
          13x Small Stateroom (double occupancy; .0005 MW ea.) 
Passenger Accomodations: None
Cargo: 11394.4 kl (813.8 tons), 32x Large cargo hatches
Small Craft and Launch Facilities: None
Air Locks: 18

Notes: Total fuel capacity is 9727.5 kl.  Fuel scoops can 
      collect 5040 kl/hr (ie. total fuel can be replenished 
      in 1 hour, 56 minutes).  Fuel processing plant can refine 
      up to 1200 kl/6hr.  The entire fuel load can be refined in 
      48.7 hours.

Area       Surf Hits          Internal Explosion 
1          1-2:ANT,3:AL       1-5:Elec, 6-15:Qtrs, 16-20:Hold 
2-3                                  1:LT, 2-20:Hold 
4-5        1-6:CH                1:Qtrs, 2-20:Hold 
6-7        1-8:Scoops          Hold 
8-9        1-7:CH                 Hold
10                                    Hold 
11                                  1-3:Qtrs, 4-20:Hold 
12-13                               Hold 
14-15      1-7:CH               Hold 
16-17      1-2:CH,3:AL        1-6:Eng, 7-20:Hold
18-19                                1-6:Eng, 7-20:Hold
20                                    Eng 

SYSTEMS

JD-30H          FPP-10H 
PP-25H          AG-5H
MD-1H           LS-8H
CG-4H           LSR-1H
ELS-4H          SSR-(2h)
LT-1H           CS-varies
All Others-(1h)      

Laser combat stats:
Short           Medium         Long              Ext   
4:(1/9)-27      8:(1/9)-27     16:(1/6)-20       32:(1/3)-10  


John H Bogan  



------------------------------

Bundle: 608
Archive-Message-Number: 7639
From: gsw@aloft.att.com (gerald.s.williams)
Date: Wed, 18 May 94 09:12:58 EDT
Subject: Re: Misc. Questions

Well, my message appears to have been eaten by the TML mailer
daemon.

> Imagine you are in a sealed room. How long does it take a person to die 
>     because the air gets bad - and why? Is it lack of Oxygen, or the 
>     presence of impurities?

The time depends on the size of the room, who is breathing, and
whether they are conserving their air.  Normally about 4% of
the air is converted from oxygen (O2) to carbon dioxide (CO2)
per lungful, but this may change as the ratio changes.

Normally there is 20-21% O2 in the air, humans need at least
half that to survive.

CO2 is poisonous, however.  I heard once that CO2 poisoning
would kill you before O2 deprivation would in this situation.
This may have only been under pressure, however.

There are easy ways to neutralize the CO2, however.  Divers
that use recycled air do this (supplementing with additional
O2).  There are also ways to convert it back to O2 (I think
submarines do this now).

> If the room is filled not with air, but with Oxygen only:
> - -   what atmospheric pressure should it be at to be safe? I believe that if 
>     the pressure is too high the atmosphere promotes any sort of minor 
>     spark into a serious fire/explosive hazard.

Any room filled with O2 is a fire hazard.  The O2 doesn't
actually explode, but it promotes burning of anything else
in the room.  As the pressure increases, this effect will
increase, so that more and more becomes vulnerable, but...

The real hazard is that pure O2 is deadly at ANY kind of
pressure above 1 atmosphere.  Pure O2 will allow you to
breathe at a LOWER pressure, however.

> - -   how long before a typical human unfortunate dies from bad air in this 
>     scenario.

I don't think the CO2 poisoning effect would be diminished
(it might actually be worse, since there will be more O2 to
convert).  Therefore, no longer than before.

It's a bit complicated to determine exactly how long the
unfortunate has.  Partial pressures determine if the air
is breatheable and/or poisonous.  5% CO2 at 2 atmospheres
is as poisonous as 10% CO2 at 1.  Less O2 is also needed
at higher pressures, and even 20% O2 can become poisonous
if the pressure gets high enough.

As a rough rule of thumb, you could divide the volume of
air in the room by the volume of a lungful of air.  This
is how many lungfuls would convert 4% of the air from O2
to CO2 (alter this 4% number drastically based on activity
level--perhaps 1-10%?).  At one atmosphere, the air will
be unbreatheable when the O2 drops to 10% or the CO2 rises
to its toxicity level (whatever that is).

Increasing pressure would help prevent O2 deprivation
(assuming the O2 partial pressure doesn't reach toxic
levels), but it would not reduce the CO2 poisoning effect.

,-----------------.
|Gerald S Williams|
|gsw@aloft.att.com|
`-----------------'

      _  |     ____/    _  |
     /   /    /        /   /
    /   /  ____ |     ____/
   /   /        /    /
______/  ______/  __/

 AT&T DSP tools development


------------------------------

Bundle: 608
Archive-Message-Number: 7640
From: PSUAlum@aol.com
Date: Wed, 18 May 94 10:18:49 EDT
Subject: Why buy *SM*?

TML biweekly Wed May 11 21:00:02 EDT 1994 Volume 44 : Issue 8
- ----------------------------------------------------------------------

From: A.S.Lilly@bnr.co.uk (Andy Lilly)
> ... If you don't like the TNE background... keep running things in the
> old Imperium. Most scenarios can be adapted for CT or MT
>
> How about some constructive hints on how to convert between TNE and
> MT, particularly with regard to the character skills, etc. so that
> articles can be more generic between CT, MT and TNE. Okay, so someone
> indicated Survival Margin might help here, but us TNE-illiterates are
> unlikely to buy that if we won't buy TNE itself!

Actually Survival Margin should not be treated as Virus-infested by
CT/MT enthusiasts.  The majority of it is filled with TAS news regarding
events within the 3I (or at least the various factions) and should be of
direct use with rebellion-era campaigns.  Then there is the rules for
conversion of characters to TNE.

Another thought slowly crept into my gray matter recently.  Namely some
of the scenarios for use in the Star Vikings campaign could be used in a
rebellion era campaign.  Given the premise that as the Black War
continued the Imperial infrastructure began to break down leaving forces
of the factions with reduced assets and many of the worlds have
withdrawn from the interstellar community and may be more than a little
xenophobic.

Smash & Grab scenarios may be adapted by having forces of the factions
raid worlds for many of the same reasons RCs do: rescue prisoners,
capture  technology, overthrow gov'ts to install one that favors their
faction.  As you mentioned ideas for scenarios can come from almost
anywhere - they just need the proper interpretation.


------------------------------

Bundle: 609
Archive-Message-Number: 7641
Subject: Re: TML split 
Reply-To: traveller-request@engrg.uwo.ca (TML Administrator)
Date: Wed, 18 May 94 07:30:38 PDT
From: James T Perkins <jamesp@sp-eug.com>


pihlab@cbr.hhcs.gov.au writes:
>     Initiate a code to be present on each message (possible list below):
>     
>             TNE:  Traveller New Era specific,
>             FFS:  Fire Fusion & Steel specific,
>             HG:   High Guard or Trillion Credit Squadron specific,
>             CT:   Classic Traveller specific,
>             GDW:  stuff about releases and or erata etc,
>             FLM:  Flame material about anything you hate,
>             GEN:  non-specific stuff
>             others to be determined
>     
>     Here's your work James:
>     
>     Each subscriber should be able to specify which labelled messages they 
>     want to receive.
>     
>     Any messages received by the server that DON'T have a label (or 
>     several labels) are rejected and returned to the sender with an 
>     appropriate dirty message.
>     
>     
>     Sounds really complicated but it would be nice.
>     
>     Is this possible or is my head in the clouds again?

Say, isn't this what I suggested a day or two ago?  Does anyone read TML
anymore, or is there just too much information?

James :-)

__   __/         /   /      Internet Traveller Mailing List, Administrator
    /     /  /  /   /      James T. Perkins in Eugene, Oregon, USA
 __/   __/__/__/ _____/   traveller-request@engrg.uwo.ca

------------------------------

Bundle: 609
Archive-Message-Number: 7642
Date: Wed, 18 May 1994 10:27:02 -0400 (EDT)
From: "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
Subject: Re: NPC names



The idea of the NPC swap is great and Ill submit some of mine later today 
but one thing that can also be a challenge is coming up with original NPC 
names sometimes on the spot during a session and when preparing for it.  
To help alleviate that burden I would like to submit my names list that 
keep handy when Im a GM.  Perhaps someone has a similiar list they would 
like to share.  Note that many of these names will be familiar as they 
are taken from popular and obscure novels.  Some from the credit pages of 
well known Traveller pubs.

Natalie Norwood         Dag Formasa
Nathan Kopek            Tula Ba
Lin Po Lee              Rulon Mylook
Alex Baldwin            Sergi Chien Chu
Niman Poseen            Admiral Scolari
Nikko Imbala            Ikor Mylook
Booly                   B J Eyzaguirre
Keem So                 Derek Dacarassimi
Ryber Hysook            Tamara Ard
Marla Sa                Strephon Pecorin
Omar Nabarkov           Belal Hebron
Imbom Dakna             Max Economopoulos
Will Ormsby             Ulysses Stark
Jerry Dark              Don Hamrick
Robert Van Velzor       Jana Biesecker
Joel Giehl              Warren Daubenspeck
Abdul Maghib            David Starr
Bel Riose               Ammel Brodrig
Sennett Forrell         Salvor Rykin
Lathan Devers           Guy Montag
Clarisse McClellan      Noel Fugate
Lady Gemma              Hella
Danjo                   Kashen Ko Je
Luk Su Jan              Lo Moro
Iwo Lyon                Hans Pritcher
Mayor Indbur            Engineer Orre
Mori Luk                Toran Bayta
Ducem Barr              Mountel Paramay
Onum Barr               Del Rey
Lord Nestor of Gerenia

And While Im at it, here are some place names I have categorized them but 
use them as you see fit.

******Planets*****
Prima           Enope           First   
Arizona         Dawn            Second
Lagrangar       Fait            Ora
Shubuta         Rachland        Aiepeia
Ames            Alexandria      Tarsus
Cochran         Home            Court

********Cities/Provinces****
Onikawa         Sol City        Fairburn
Reston          Rex             Seal Beach
Braeburn        Dulinor         Empire
Union           Alameda         Temple
Zebulon         Fate            Iffel
Jenay           Nivelle         Aiken
Jobeth          Rockland        Antheia
Ames            Americus        Atlanta
Cairo           Adskirs Landing Nemos Landing
Strephon        Piedmont        Rach City


Hope these are useful.  My NPC submissions will come after class.

Tariq



------------------------------

Bundle: 609
Archive-Message-Number: 7643
Date: Wed, 18 May 94 09:52:28 CDT
From: Peter H. Brenton <pete@biochem.uchicago.edu>
Subject: Imperial Marines

I like Steve Charlton's Ideas on Imperial Marine/Army/Navy
organization, and want to fill it out a bit.

I've had it in mind (and still am planning to) design some of the
major components of a Marine Expeditionary Division of the
Imperium.  Here's some design considerations;

Everything this division needs must be optimised to take up the
least amount of volume.  MBTs and APC with energy weapon armament,
a focus on energy-based support weapons would be the beginning to 
prevent a huge logistical need for shells/bullets.  Infantry weapons
would be similarly designed.  Actually I would probably equip with
4mm Gauss weapons because of the low signature (compared to energy
wpns) low noise, and since 4mm gauss ammo is relatively easy to
manufacture at any industrial world, and takes up a low amount of
space per round.  (manufacture one jump-2 away-much easier to transport
than some tech-14 ACR explosive or binary propellent ammo).

Actually there is a series of books, "Until Relieved" is one of
them, where a weapon (which I think was a gaus weapon) used wire
on spools as ammo, and had a cutting/straightening tool to seperate
the wire into individual rounds.  Not a bad idea.  (could that have
been one of the series by J. Andrew Keith?  The memory fades when you
hit 27.)

Space transport should be modular.  I envision a "Rodger Young" class
Company Assault Transport which would be deployable alone, in pairs,
or in hordes as a division.  I also thought there would be just a few
"Divisional Assault Transports", Which I want to build as a battle
rider, each rider holding one battalion of either combat or support
function.  This configuration allows planetwide coverage for orbital
fire (one ship would only be able to cover a portion of the planet
with orbital fire) and sensors.  It also reduces in-system vulnerability 
(not counting the tender, of course) of the division if there are still
space-bourne defenders (there should not be).

At one point I was thinking of an artillery vehicle with four 5-barrel rotary
mass drivers.  This would allow the equivalent of a platoon of artillery in 
one vehicle.  It would also increase vulnerability since one well-fired
missile takes out a platoon of artillery.  The other problem was that the 
MDs had to be 100mm (to fire submunitions and Remote Deployed Minefields)
and this created an enormous power requirement.  They do seem possible,
however, and I intend to design them as such.  The advantages of deploying
one vehicle in place of four is still greater than the disadvantages.

Imperial Marines are equipped with Tech 15 hardware whenever practical.
This should save space, make the expeditionary force superior in technology
to the majority of opponents, and prevent the full utilization of any 
captured equipment (since the enemy cannot maintain TL15 stuff on TL12 world,
in theory).  

The Marines are a combat organization.  Other functions are handled by other 
branches whenever practical.  For example, there's a (Marine) combat engineer
battalion attached to the division, but if additional engineers are 
needed in a given situation, borrow them from the regular army.  Logistics
is handled by Navy personnel until supplies reach the ground.  I would put
Air Superiority in Navy hands, but Close Air Support (when used) with
Marine pilots.  Likewise, there should be a Marine officer directing
orbital Fire Support (although the gunners are obviously Navy).

Ok, Now my questions.  How many combat battalions in an Imp. Marine
Division?  How many companies per battalion?  Platoons per company?
Troops per platoon?  Are companies combined arms? or are platoons?
Is artillery organic to the Battalion? or the company?

Translation of above;  What does the Table of Organization and Equipment
look like for a Marine Division?  I've made some suggestions above, but am 
not familiar enough with military organization to know "what works"
and what doesn't.  What "monkey wrench" would get thrown into Marine
organization within the imperium?  Perhaps a few incompetent Noble
commanders?

Remeber that Marines are probably often deployed as companies, and should have
many of the divisional services provided at lower organizational levels
(A combat engineer squad?  I guess we could get carried away.)

Pete

------------------------------

Bundle: 609
Archive-Message-Number: 7644
Subject: Re: Sunbane 
Reply-To: traveller-request@engrg.uwo.ca (TML Administrator)
From: TML Administrator <traveller-request@engrg.uwo.ca>
Date: Wed, 18 May 94 08:22:23 PDT


I can't reach Sunbane either, and have been unable to contact Dan about
it. I know it's there, but flaky, because the TML is still (sort of)
running, and it uses disk on sunbane. Let's all sit on our hands and
wait patiently.

James

__   __/         /   /      Internet Traveller Mailing List, Administrator
    /     /  /  /   /      James T. Perkins in Eugene, Oregon, USA
 __/   __/__/__/ _____/   traveller-request@engrg.uwo.ca

------------------------------

Bundle: 609
Archive-Message-Number: 7645
Date:         Wed, 18 May 94 11:13:17 EDT
From: "Susan M. Shock" <34ZBTXQ@CMUVM.CSV.CMICH.EDU>
Subject:      RE: CT/TNE List

I don't see any inherent reason why the "oldsters" had to leave the mailing
list just because they didn'tlike TNE. If they had stayed and continued to
submit ship designs, adventure ideas, designs and the like, there would still
be plenty of Classic and Mega-Traveller material here. Their choice to leave
was their choice. I still think that if everyone agreed to, we could just live
in peace with each other. For instance, I run an Imperium-based game using the
TNE rules. Ideas I might come up with that aren't strictly rules based would be
useful to anyone running in the Imperium, wouldn't they? And here's a weird
thought-is there anyone out there who LIKES the Virus-based TNE background,
but prefers to use MegaTraveller or Traveller to run it? I'd be really inter-
ested in seeing ship designs etc. for something like that. Another idea: there
are some nifty things in FF&S that aren't in High Guard. How would you go about
"porting" these things backward so you could use them in the older version?
   I do agree that the constant fighting about TNE vs. CT vs MT has probably
hurt the list. I'm willing to completely drop the subject under the following
condition:
      No more insulting remarks made about either TNE nor the people who
play it. You can say "I really don't like TNE" rather than "TNE bites and so
do you".
   I'm a naturally defensive person and it really bugs me when people slam
something I enjoy. I'll try to control that, but all I ask is that others
try to control their vehement dislike of TNE and not be insulting.
  I'd really prefer to get back to talking about Traveller. I'd rather not
see the list split, not because I'm afraid of losing my "audience" but because
I really do enjoy the diversity of subject matter and opinion that a larger
list allows for.

------------------------------

Bundle: 609
Archive-Message-Number: 7646
Date: Tue, 17 May 94 19:34:40 GMT
From: "Stuart C. Squibb" <scs@vectis.demon.co.uk>
Reply-To: 
Subject: Non-Humans in Traveller


One of the things which makes SF for me is Non-Humans. Despite the number of
pre-generated non-human races in Traveller (Vargr, Droyne, Hivers, K'kree, 
Aslan) there seems to be no establised method of rolling your own. Do the 
members of the list have any hints, tips or suggestions on how to create a 
believable non-human race, for use as either PCs or NPCs? Are there any 
favourites out there from the annals of Traveller history?

P.S. Has anyone else noticed the similarities between the RCES Marines as
portrayed in Smash & Grab and the MI from Heinlein's Starship Troopers?

P.P.S. Being a relative newcomer to the list, I would value the input of
those who chose to leave the list when TNE was launched, so I vote for
the 'temporary two lists' idea. (I have CT, MT and TNE.)

Stuart.
- -- 
scs@vectis.demon.co.uk


------------------------------

Bundle: 609
Archive-Message-Number: 7648
Date: Wed, 18 May 94 10:18:44 PST
From: Leonard.Erickson@f51.n105.z1.fidonet.org (Leonard Erickson)
Subject: ftp trouble

 
When I try to ftp from ftp.engrg.uwo.ca nothing happens. Finally, this week, I s
tarted to get "connect: connection timed out" messages. Before that, it'd just s
it there for 5 or more minutes.

I'd say there's a definite problem.
- --  
uucp: uunet!m2xenix!puddle!51!Leonard.Erickson
Internet: Leonard.Erickson@f51.n105.z1.fidonet.org

------------------------------

Bundle: 609
Archive-Message-Number: 7649
From: pierre-louis constantin <Pierre-Louis.Constantin@DMI.USherb.CA>
Subject: Green Virus?
Date: Wed, 18 May 1994 16:33:57 -0400 (EDT)

        When Andy Lilly mentioned a 'green virus', I automatically
thoougth that it was a 'money-eating virus' (although canadian
dollars are called loonies, not greens :).  
        A 'timebomb' virus that wiped out all the electronic money
(and their backups :) in existence makes much more sense to me than a
transponder-transmitted one.  It would explain why most of the
high-tech electronic-money-rich world tumbled into chaos.

        Has somebody else thougth about this?

        Other things: I would switch to the Pre-TNE list and drop the
TML, personally.  I've just downloaded 2.3 megs of old TML mail and
after some cleaning, I'm down to about 600 k of data I actually care
about reading. :)
        Yes, I am trough whining about TNE... Say guys, how about TNE
Done Right? <ducking>

        Personally, I'm a MT fan.  I've been playing Traveller for
oh, about 10 years, but I had no access to background material for
the deluxe CT set I had.  MT had a rich, complex background... It was
a lot more interesting... So I've been trying to learn everything
about the 3rd Imperium/Rebellion era since then, getting many
headaches in the meantime :).  I wouldn't want to drop everything for
TNE. :)

------------------------------

Bundle: 609
Archive-Message-Number: 7647
Date: Wed, 18 May 1994 12:21:39 -0400 (EDT)
From: "Tariq M. Rashid" <spstmr@gsusgi2.gsu.edu>
Subject: A Few NPCS

As stated earlier, here are a few detailed NPCs from my campaign
Note to one of my PCs who is a member of this list, names have been 
scrambled in some cases from who they really are.  The stats are in GDW 
house format but common sense conversion is simple enough 
- -----------------------------------------------------------------

Ammel Brodrig                   Born, Arizona Dawn  Day 187,1160

I was born in the coastal city of Alameda on Arizona Dawn where I 
grew up with my two sisters.  My parents worked in the area.  My 
father was a ParaWIG drivers and my mother a computer builder.  They 
urged me to excel in school and other activities.  I was able to get a 
Federation Scholarship to the cosmonautical Academy on Prima.  After my 
four years there, I entered the fleet.  Through hard work and 
determination I was able to climb up through the ranks and after only 14 
years in the fleet I was on the verge of my own command.  Quite an 
accomplishment.  Then it happened.  The Icarus Incident.  I was the XO of 
the NeoSol Federation Destroyer Icarus, the CO was the son of some 
Council Senator.  We were doing a routine docking  with a civilian high 
port.  When docking was imminent, the CO inexplicably vented the Heplar 
thrusters into the docking area.  The surge and heat buckled the main 
door and the plasma exhaust superheated the air in the hangar deck 
causing an oxygen flash fire the moved through the entire wing of the 
high port.  518 people died and hundreds more were injured.  In the 
ensuing investigation the CO dissappeared from sight and questions about 
him were brutally repressed.  The most mysterious being that a post 
accident med exam revieled some sort of implant? in the CO's head.  I 
never knew what to make of this.  In any event I was the only one 
available to court martial.  They had to "hang" somebody, the CO was 
nowhere to be found so they chose me.  The navy will always protect 
itself, I learned and will make you look like a complete bozo to do so.  
Some called for my execution, in the end I was discharged to the colonial 
corps where I now run a system outpost in the system of Home.  Me and six 
other sad sacks and several dumb robots.  I think that I had my fill of 
this, youre going to get screwed anyway so you might as well have fun, I 
think I'll take Belle Starr up on that offer...I always wanted my own 
High Port.

Ammel Brodrig   UCDR-1  5 Terms
Str-6   Agl-6   Con-8   Int-A   Edu-A   Chr-6   Soc-4
Streetwise-1    Willpower-5     Leadership-2    Ships Engineering-4
Gravitics-2     Computer-2      Starship Arch-2 Slug Pistol-2
Env Suit-3      UAMA-2          Observation-3   Trauma Aid-2
Pole Arm-2      Physics-1       Pilot I/Grav-2  Zero-G-3
Astrogation-2   RCV ops-1       Admin Legal-1   Small Wtrcrft-2
Swimming-2      
                                
- -----------------------------------------------------------------------
Noel Fugate Jr                          Born 1175 
5-9-6-B-B-6  5                          Union Province,Prima

Machinist-6     Electronics-6   Mechanic-6
Computer-6      Navigation-1    Env Suit-1
Streetwise-2    Marketing-2     Robotics-4

To me, a computer terminal is a paint brush, a laser cutter a chisel, a 
blank circuit is a canvas.  My head is filled with ideas.  I wish I could 
just stay in my shop and build things.  Every now and then I have to sell 
something to keep eating, Oh well...at least I have my little grav lifted 
buddy to follow me around and help me.

Noel is a crewmember of BJ Eyzaguirre's ship the "Speculator" he is the 
guy who keeps the 100 year old ship in top order and is trying to squeeze 
jump 3 out of it.  He is followed around by a little grav lifted robot 
bouyed by a helium chamber and small fans.  It serves as a comm link, 
database and companion with amusing, profound, stupid quotes at any time 
unless you tell it to SHUT UP!

Robot  0.2 KL  UCP 0.014   Simple Chassis
0.3 cm complam AV 2  Satellite positioner, TL 12 Grav. Microcomputer, ets
Move about 40 kph max.

- ----------------------------------------------------------------------------

BJ Eyzaguirre                                   Born 1161 Day 146 in space
Str-7   Agl-6   Con-6   Int-8   Edu-5   Chr-9   Soc-6

UAMA-1          Pilot(I/G)-4    Streetwise-4    Zero-G-2
E Suit-2        Astrogation-4   Commo-3         Marketing-4
Admin/Legal-2   Survival-2      Energy Pistol-2 Language-3
Intrusion-2     Persuasion-2    Investigation-2 Research-1
Liason-1

My family has always been space faring, hell my brother and I were both 
born in space aboard the family ship, Speculator.  Ive no children but my 
brother long lost to the depths of space has two.  They are back on 
Aurigae but I swear that as soon as I make that big score, Ill retire and 
help take care of them.  Even with Noel's talents, the Speculator grows 
long in the tooth....so Im looking for that big multiMCr deal...any 
suggestions or leads you might want to pass my way for a few Cr or a cut?
Well anyway, Im off to Alameda High Port to pick up some important 
charter and to meet some guy who claims to have known my Brother, he 
wouldnt be the first...the other turned out to be mistaken.

Ref: BJ is the ultimate speculative trader.  He tools around in a 100 
year old far trader with a crew consisting of a sentient TL 14 android, a 
refugee Jonkereen and a mechanical genius.  He's looking for that last 
big score but hasnt found it yet.  After that he can buy that ranch on 
Enope.  But does he really want that ranch?  Isnt it really the thrill of 
the deal that makes his heart beat!?....

________________________________________________________________________

Jana Biesecker                                  Born Day 24,1170
Str-6  Agl-7  Con-7  Int-8  Edu-6 Chr-6  Soc-3  Nemos Landing, Aurigae
Riding-2        Acrobatics-2    Whld Veh-1
Farming-3       Slug Pist-2     Cbt Engr-3
Biology-2       UAMA-2          Act/Bluff-2
Machinist-2     Intrusion-4     Observation-2
Chemistry-1     Survival-1      Streetwise-2
Glider-2

They said it must never be allowed to happen again.  But when Union of 
Senled tanks rolled across the Great Plain into Nemo, no one lifted a 
finger to help a small defenseless nation.  Sure they talked but decided 
It was easier to let Union of Senled have their way.  Maybe theyll be 
satisfied with that, right?!?  Well it was my home they razed.  My 
parents they butchered and so I had to do something about it.  When that 
command ship blew up in the harbor I watched from shore...my handiwork 
having been responsible.  They eventually figured out what happened and 
who.  I was captured and due to be shot until a raid broke me out of 
prison and I ran to Enope.  I know that the Union of Senled has agents 
here on this planet.  I also know that there is a beedling vault on 
Aurigae, I just dont know where.  In a war zone there is little 
opportunity for careful archaeological surveys...what I do know is that 
vault may contain what we need to push the Senled out of our nation, or 
in the wrong hands...ensure Union of Senled domination of Aurigae.

Ref: Jana started off as farmer and studied biology and agriculture in 
tech school.  When Senled invaded her home country of Nemo she became a 
resistance fighter(or terrorist depending on your POV) and helped to sink 
a Union of Senled ship in Nemo's Landing Harbor.  She was captured and 
imprisoned but subsequently escaped in a Nemon raid in the facility.  She 
escaped to Enope where she met Ulysses Stark where he was then a local 
Constable.  They eventually married (covertly).
- --------------------------------------------------------------------------

Salvor Rykin                                    Bron 70,1171
Str-8   Agl-7   Con-8   Int-8   Edu-7   Chr-5   Soc-5

Computer-4      Whld Veh-4      Mechanic-1
Slug Pist-5     Commo-2         Bike-3
Small Blade-2   UAMA-3          Willpower-2
Intrusion-3     Trauma Aid-2    Bribery-2
Astrogation-4   Language-1      Sensor-1
Env Suit-1      Tracking-2      Streetwise-4

Salvor started off as a "law enforcer" until he decided he wanted to fry 
bigger fish than petty jaywalkers or liiterers.  He wanted to go after 
the real criminals, not the ones you see on the news but the ones who 
assualt the very structure of society itself.  His right hand still 
twitches its electronic nerves when he remembers how (Name omitted for 
Security Reasons) had it cut off to teach him a lesson.  That was in the 
confederation days.  The Unified Sphere Charter put Rach into your 
jurisdiction.  The Mysterious Foundation has covertly hired you to 
investigate the so called Cyber Conspiracy which supposedly is linked to 
seperatism on Rachland and the Icarus incident..but how?  You are 
liscensed to carry your trusty Brock-10mm etc pistol anywhere, some 
strings have been pulled your dissappearence faked, your visage altered 
and you are now part of the Piedmont Investigative Service sent to Rach 
aboard a Universal Exports ship with the man known as Mr Songstrom.  What 
will some strange occurences on Rachlan reveal?  Only time and hard work 
will tell.

- -------------------------------------------------------------------------
Thats really gotta be it for today, thats five so far, I plan to sit down 
Saturday to put in about five more.  Hopefully these NPCs will be of use 
or just interesting reading for all TMLers

Tariq

------------------------------

End of TML Biweekly
******************
